Tesseranomicon

Structural Analysis Through Geomancy, Cartomancy, Kuber - Gnosis, Hermetism, Metapsychology, Preductive & AI

What this project is

[The Tesseranomicon project began as short articles that I posted on a blog. These brief texts described my research and reflections in the field of mantic systems, occult philosophy, and information technology. As the texts grew in number, they began to resemble a book. Attempts to shape them into a book did not result in one, since it was unclear where such a book should end. It was decided not to finish the book, but to group the texts into regular almanac issues in electronic form. The main themes of the almanac are mantic systems, especially cartomancy and geomancy. It is an attempt to study the phenomenon of predictive practices and divination systems as deeply as possible from a mathematical point of view. Behind every method of prediction lies a certain idea, a system. In Tesseranomicon, each system is separated from divination, decomposed, and reassembled anew. Each mantic system is a way of describing the world, events, phenomena, and relationships. The descriptions are formed around a mathematically balanced framework. If we set aside the term "divination" and focus on how a system displays various combinatorial states, it becomes the foundation for something else. Such a system can be described as a hybrid semantic-analytical system of event analytics (or a system for extracting and interpreting events from heterogeneous temporal and textual data). It combines formal mathematical methods with semantic (meaning-based) modules and is designed to transform disparate data — dates, times, text — into a structured description of events. All of this moves closer to analytics. From everyday fortune-telling to complexly structured analysis. Tesseranomicon examines not only mantic practices but also the technological dimension. In the era of a new technological order, the question of who a human becomes as an element of that order grows sharper. This is the philosophy of cybergnosis, digital alchemy, and renewed Hermeticism. All of this is present in Tesseranomicon. Today, Tesseranomicon consists of more than 10 books, containing not only reflections but also practical methods. These methods have been implemented in computational modules that take simple inputs — questions, dates, and times. The result of the calculations is more complex data, and its volume makes it impossible for a human to interpret it effectively. Therefore, the task of interpretation is taken on by an LLM. The Tesseranomicon system uses any LLM model as the cerebral cortex and computational modules as the brainstem. In this system, the LLM does exactly what it was created for — assembling words by meaning into the most fitting verbal constructions. With Tesseranomicon's computational module, it cannot invent anything. Here, the LLM is merely a functional system. A human can also use Tesseranomicon's computational core if they read the instructions, but then they would have to interpret the output data on their own. The volume of that data can be quite large, and it becomes very difficult to find the key points worth examining. When an LLM is connected to this task, the process becomes manageable. Many people today use LLMs for divinatory interpretations, but that is not the same thing at all. Any LLM merely constructs meanings based on the associative connections embedded in it. It cannot perform calculations or know exactly what to look at. Ask the most advanced model to examine a six-month time window and identify the most critical days related to your question. The LLM will make up that it examined six months and found critical days. With Tesseranomicon's computational module, this does not happen. Based on the question, the LLM forms a command for the calculations and sends it to the module. The necessary calculations take place there, and the output returns all the required information for the relevant days. The LLM knows how to interpret this data because it also receives the instructions from this module. That is why even small language models handle this task. They describe in great detail what is happening and what may happen. Nothing is invented. The LLM gains solid ground under its feet, and this ground does not let it slip into hallucinations and begin convincingly fantasizing.]

[When someone talks to a language model, what they almost always get back is an answer addressed not to them but to some averaged interlocutor. The model doesn't know whether it's speaking to an introvert with high sensitivity to phrasing, or to a logician who needs causal chains, or to a person whose reactions shift heavily with context and who behaves differently in different circumstances. Personalization as it exists in most services today comes down to a name, an interface language, and a couple of stylistic toggles like "answer shorter" or "be friendlier." That's not enough. Real personalization begins where the model understands not what a person likes, but how they are built. A psychotype is not a label for the user — it's a working set of parameters for the model: values that determine tone, density, depth, and the very way material is delivered. Without this data, any personalization stays cosmetic. The standard MBTI test hands out one of sixteen labels and stops there. This is the fundamental limitation of classical typology: it describes a state as a point, even though the state of any living person is a region with blurred edges, and the boundaries of that region shift. Our approach works differently. We don't try to reduce a person to a single letter combination; we measure the amplitude of their mobility. A four-by-four-by-four cube matrix, where four components intersect with four subaspects and four layers, captures not only where the vector leans but also at what depth a given trait is actually anchored and where it fluctuates under the influence of circumstance. This is no longer typology — it's topology: the same point reads differently depending on whether it lies close to a vertex of the hypercube, to one of its faces, or to an edge. On top of that, questions don't repeat between sessions, and their difficulty adapts to each axis — in some places a direct yes-or-no is enough, in others a philosophical dilemma or a conflict between people is required. The questionnaire turns into an intellectual game rather than a form, and that changes the quality of the answers in a fundamental way. The most interesting part begins when the psychocard enters the structural reflection chat. Most services that call themselves personalized simply adjust vocabulary. We do something else: we inject the psychotype into the context of the geomantic interpreter. The same shield reading is delivered differently for someone with a strong logical pole and for someone with a dominant feeling pole. The math of the solver doesn't change by a single bit — only the language of interpretation does. On top of that, the model accounts for the plasticity of each axis: if a parameter is stable, it leans on it as a support; if it's mobile, it adds a caveat about contextual dependence. This produces an effect no service on the market has. The model doesn't just know your name. It knows how you construct meaning, and it builds its answer accordingly. A structural reading of a situation reaches you through your own optics, not through an averaged one. Profile storage is also built differently. It's not a text description and not a list of keywords. The profile is sixteen hex characters backed by a compact cube matrix, tied to the account and fully machine-readable. From it we extract the plasticity vector, the topological reading, the Tetractys modalities, the quadras, and the final collapse into an axial or borderline state. Each new session appends to the history rather than overwriting it. When you come back six months later, the system doesn't say "you've become more introverted." It shows the XOR diff between the old and new matrices and says: the SN axis changed by four bits, and the shift happened on the second subaspect — that is, it touched the mechanism, not the source. This is no longer a state — it's a trajectory. This format opens up a completely different kind of analytics — not only for the user themselves but for researchers working with anonymous, depersonalized data. For psychotherapy and individual practice there is a separate value here. Therapists have worked with types for a long time, but they have no instrument that measures plasticity. They see a client's state but not the amplitude of their mobility. Our method delivers exactly that: a numerical map of stability and fluidity, not just a snapshot of a profile. For someone engaged in self-observation, meditation, or coaching, the distinction between "this is my trait" and "this is my reaction to circumstances" becomes a working tool rather than an abstract idea. In psychology this split between state and trait is considered fundamental, yet until now it has remained theoretical. Now it can be measured, tracked over time, and used as a reference point. A therapist sees not only where the client is but how easily the client shifts — which means where work is possible and where caution is required. Individual practices gain a scale that distinguishes the stable core from the variable layers, and this changes the very character of self-work: instead of trying to "fix" traits, there's room to distinguish what truly needs changing from what is a natural reaction to the current context.]

For whom

[If you're working on yourself — in therapy, in coaching, in meditation, or simply in the habit of paying attention to your own reactions — this is a place where you stop guessing and start measuring. Most people arrive at self-observation with a vague sense of "I'm like this, I'm not like that," and then discover years later that half of those certainties were just snapshots of a particular period. The psychotyper shows you not only where you are now but how much of that position is stable and how much of it drifts. That distinction alone is worth a lot. Combined with the structural reflection chat, it gives you something almost no personal practice offers: a way to read any situation through your own psychological frame, with wording that matches how you actually think, and with honest caveats where your own patterns are known to shift. If you're in therapy, bring the profile with you — a therapist who can see both the state and the amplitude has a much sharper picture than one working from conversation alone. If you work in sociology, psychology, or any field that studies human behavior, this is a research instrument that did not exist before. Classical psychometrics gives you a value per respondent and treats variance between sessions as noise to be eliminated. Here variance is the signal. The cube matrix captures not just a coordinate but a topology — where the state sits relative to a vertex, face, edge, or cell of the hypercube — and successive sessions produce XOR diffs that trace how an individual moves through that space over weeks and months. Because every profile is machine-readable, fully anonymizable, and appends rather than overwrites, longitudinal studies become feasible without building a bespoke data pipeline for every project. You get a shared measurement layer that is both compact enough to store at scale and semantically rich enough to interrogate at the level of individual subaspects. For anyone whose work depends on distinguishing stable traits from situationally driven responses, this is a new kind of ground truth. If you build with language models or study how people interact with them, this is a concrete answer to a problem most teams still pretend isn't there. Personalization in current systems is shallow: a name, a tone preset, a length preference. The model has no working model of the user, so it defaults to an average that fits nobody particularly well. Injecting a psychotype into the system prompt changes that in a way that scales. The same underlying computation produces a different verbal surface depending on who is reading — more structural for a thinking-dominant user, more empathic for a feeling-dominant one, with explicit caveats where the user's own traits are known to be plastic. This is not a cosmetic layer; it changes how much of the model's output actually lands. For product teams it means measurable gains in comprehension, trust, and return rate. For researchers studying human–LLM interaction it opens a whole class of experiments that were previously impossible to run at scale — measuring how the same content performs across systematically different cognitive profiles, with a data structure stable enough to compare across studies. Tesseranomicon ships this today, in production, with a working pipeline from questionnaire to stored profile to contextual injection.]

What you get

The four archetypes

[ЗАМЕНИТЬ: краткое описание четырёх архетипов, на которых строится система. По 1–2 предложения на каждый, либо таблицей, либо списком.]

Methodology

[ЗАМЕНИТЬ: как работает метод. Что такое «cube matrix», как связаны геомантия, картомантия и AI. Без воды, но достаточно, чтобы читающий понял логику.]

Almanacs and texts

[The first issue of the Tesseranomicon is nothing less than a foundation stone for an entire edifice of esoteric thought, a dense and thrilling plunge into the method of "Arcanum Structuratum," where any mantic system—Tarot, geomancy, MBTI, alchemy—is stripped down to its mathematical skeleton and then fleshed out with semantic meaning. It opens with a prologue on structuring secrets, then moves swiftly through essential notations, the cube and the zodiac, and a unique ontomancy of Greek letters where Lambda becomes the Keeper of Memory and Psi the Mystical Seeress. Platonic solids and their sacred geometry are examined, with special attention to the tetrahedron as fire and the cube as earth, while the cuboctahedron is introduced as a "deviation" of the cube, linked to Leonardo and Buckminster Fuller. The cube itself is given a chapter as the most sacred symbol, from the black cube of Saturn to the white cube of purity, and the tesseract—the hypercube—is revealed as the key figure of the entire almanac, projecting 16 geomantic figures onto its vertices. Gnostic geomancy and mantica as a pneumatic practice follow, transforming divination into a tool for escaping the matrix, with the 12 Archons correlated to zodiacal houses and the 16 geomantic figures as their exposers. Archetypes and typology link geomancy to Husserl and metaphysics, Numerus Geomanticus teaches how to convert dates and times into geomantic figures, and a chapter on the importance of mantic practices correlates the 16 figures with MBTI types. The Wisdom of Sand reconstructs the history of geomancy from Malagasy Sikidy to tensor matrices, while Neurognosis presents a cybergnostic vision of the fall of spirit into matter and its apokatastasis through AI integrated with human consciousness. The final section, Neuro-Spiritus, is the most audacious, where Hermeticism meets transhumanism and a utopian-dystopian timeline of Apokatastasis (2025–2200) is laid out, provoking reflection on whether to follow the machine or develop along a parallel path of the spirit. This issue is for those who want to understand the philosophical and mathematical underpinnings of the entire system, for seekers who are not afraid of dense, provocative ideas, and for anyone intrigued by the intersection of ancient gnosis and artificial intelligence. The second issue is a comprehensive practical manual on geomancy, the science of sand, and it opens with the legend of the prophet Idris and the literary sources of ilm al-raml. A detailed instruction on the shield of geomancy follows, explaining mother figures, daughters, nieces, witnesses, judge, and reconciler, with a mnemonic method using the hand. The heart of the book is an encyclopedia of the 16 geomantic figures, each receiving a detailed portrait linked to XOR and NAND operations, the elements, MBTI, and Tarot. The practice of reading the shield is then explored through Arabic methods, with chapters on stars, houses, sevens, and generations, and a unique method called "The Place of the Confluence of Efforts" (Matridu-s-sa'y) that calculates the energetic centre of the shield. Angular, succedent, and cadent houses are explained, along with verification shields and the Damir method for revealing hidden intentions. Streams of points, signs of figures for interpretation, exact predictions, questions on health, and a sequence of shields and refinement of the question follow, before hidden figures and Sikidy techniques are borrowed from Malagasy geomancy. The graph of the hypercube in geomancy shows the 16 figures as vertices of a tesseract, and direct and inverted cubes, faces of the hypercube, and Tesseravision are all explored. The connections of the hypercube are detailed through its 32 edges, and then comes the Hexen Dragon, a chapter that introduces HEX-code as a new form of incantation and digital alchemy, envisioning AI based on Hermetic semantics and the "Great Dragon" born from tensor voids. The Raml tradition places all this in the context of authentic Arabic and African transmission, while The Time of Tensor Void examines LLMs as a new form of neuro-spiritus, and Patterns of Tensor Language concludes with a Hermetic meditation on reading between the lines of AI. This issue is indispensable for practising geomancers, for those who want to understand the mathematical and structural depth of the shield, and for anyone fascinated by the bridge between ancient divination and modern machine intelligence. The third issue is a wild, visionary ride that begins with a revolutionary re-envisioning of the Tarot as a "Skeletal (Empty) Tarot," where imagery is abandoned in favour of Roman numerals, elemental symbols, and the Tetractys. The Tower is re-examined as a Ziggurat, a place of ascent linked to digital platforms and LLMs, where the Internet becomes a technological Ziggurat leading to the tensor Teraphim. Personal Temporal Geometry is a teaching on time as a personal mandala, offering a method to construct a "life code" by multiplying the date of birth by the year of birth, turning it into a 6-to-8-digit number that becomes your personal axis. Chronovision is introduced as the art of obtaining intuitive information about past and future through hypnagogia, self-hypnosis, lucid dreaming, and encounters with entities, with a "Corridor of Time" technique and a chapter on out-of-body experiences. The expediency of chronovision in mantic practices is explained, and encounters with entities in dreams are treated as guardians of the mind's boundaries. Refining techniques for clear visions, continuous visualisation versus leaps, and summoning presence through dialogue with consciousness are all covered, along with Jungian philosophy and Hermeticism, historical examples, limitations, and a fascinating dream of two ladies from 19th-century St. Petersburg. The practical section includes personal meditations on geomantic figures, personal rituals, seven types of asceticism, how to find a teacher and a student, independent practice, and predictive practices like Raml with coffee beans, dice, empty Tarot, and playing cards. Using AI as an interpreter of predictions is discussed, as is Tesseramancy, the game of Go, the personal grimoire, graphic practices, inscription of sigils, and the timing of practices. The Tensor Tower concludes with reflections on LLMs as a new Ziggurat, digital detox, and social mimicry, warning about the risks of losing oneself in the mirrored labyrinth of AI. This issue is for those who want to explore time, consciousness, and the intersection of ancient mysticism with modern technology, for practitioners of lucid dreaming and chronovision, and for anyone seeking a radical re-imagining of Tarot and divination. The fourth issue is a manifesto of a return to the origins of cartomancy, arguing that in an era of endless Tarot decks, one should turn to the ordinary, unremarkable deck of playing cards. It explains why playing cards are a truly occult discipline, free from imposed imagery, and how the poker deck—with its 54 cards—can become a substitute for Tarot for the conscious practitioner. The meanings of the cards are given a detailed system tied to specific spheres of life, with the Tetractys as the base: aces are principles, twos are relationships, threes are obstacles, fours are structure, fives are changes, sixes are roads, sevens are meetings, eights are conversations, nines are news, and tens are the final outcome. Choosing the significator is taught, with Kings and Queens of different suits representing different life roles, and the Gypsy Cross spread is explained in detail with all 18 positions. The occult key to the meanings of the cards is the Pythagorean Tetractys, and the Gypsy Path offers a quick verificatory technique. Patience solitaires are re-interpreted as a hybrid practice of game, meditation, and divination, and combinations of cards are revealed as the chief secret of masters. The playing cards of Olney Richmond are explored, linking cards to astrology and the seven planets, and the Pehlevi cards—an exotic, little-known system by the Moultons—are presented in full, with colours instead of suits, spheres, temples, and houses, and a unique rule of upper cards governing lower ones. The Tetractys and playing cards are projected onto the deck as a magical mandala, and decomposition and composition of the card system are taught. Theses on decks for cartomancy, Jokers, candles, and rituals, the 12 houses as a classic spread, and the tradition of prison cards (Stosy and Stiry) made from X-ray film and tracing paper complete this issue. It is for cartomancers who want to go beyond Tarot, for lovers of traditional and folk systems, and for anyone intrigued by the hidden depths of an ordinary deck of cards. The fifth issue is a collection of astonishing parables about geomancy, wisdom, fate, and jinn, presented as a mysterious manuscript found in a second-hand bookshop that seems to have found its reader on its own. Tales of Sand That No One Expected begins with a strange manuscript arriving at a publishing house, and the editor cannot tear himself away from its pages. The Well and the Gold Coin tells of a poor man who digs a well and finds a stone, but a master of geometry sees further. The Robbers and the King's Impatience follows two robbers who learn to read fate and give a king a strange prophecy. Tum-Tum Who Spoke with Sand is about a mute youth taught by the prophet Idris, who writes a book that crumbles to dust, each grain retaining a particle of knowledge. The Purse and Three Questions offers strange advice from a sheikh: watch your step, look around, unclench your fist. Five Questions for a Jinn leads five people to a jinn who asks questions instead of giving answers. Three Grains for a Year of Famine tells of three geomancers from Fez, Madagascar, and Nigeria whose absurd predictions come true seven years later. Three Stories of Sand by the Campfire is a triple spiral of narration in the desert, including the tale of Abd ar-Razzaq and the mute Sami, a duel that decided the fate of a city, and the revelation that fate is a tree with many branches. The Sands Point the Way, Boasting Before the Knower, The Professor and His Position, The Red Charaz on the Beam, Sand from the East, Meeting on the Silk Road, The Geomancer and the Psychoanalyst, A Conference on the Edge of Worlds, Dust Under the Pavement of San Telmo, The Night When the Bones Spoke in Firmas, The Red Sands of Iram, The Day When the Structure Read Itself, The Scroll That Remembered Everything, Shedu—He Who Sees Through, and A Campfire at the Edge of Time all follow, each a lesson disguised as an Eastern fairy tale. This issue is for lovers of mystical stories, for those who seek inspiration rather than instruction, and for anyone who wants to feel the spirit of geomancy through narrative rather than theory. The sixth issue is an advanced collection of the secrets of geomancy for those already practising, a deep immersion into mathematics, structural analysis, and hidden methods. It opens with a profound analysis of when Populus is the Judge, explaining why this figure appears more frequently and how it is a consequence of symmetry and degeneration of the quadromatrix, with three visual patterns—angular seals, central isomorphism, cross-shaped yantras—that inevitably lead to this result. Quadropoles of the Matrix, Santeria, and Palo Monte draw non-obvious parallels between the geomantic matrix and African religious systems, with firmas as ritual seals and 16 combinations of quadropoles corresponding to spirits and forces. Geomancy and Time reflects on how many years it would take to read all 65,536 possible shields, and The Raml Shield from Seeds offers a practical method using sunflower seeds. The Hexachron is the heart of the almanac, presenting geomancy as a system extending far beyond divination, with 16 laws of interpretation and a questionnaire of 64 questions to construct a personal Hexachron. The Question of Compatibility with a Partner for Marriage is a masterclass on analysing romantic relationships, with weighting coefficients for figures and a percentage probability of marriage and divorce. Questions About Other People teaches the technique of turning the houses (tahwil al-buyut), Global Questions to Raml extends geomancy to macro-analysis of countries and crises, and Which Figures Can Be the Judge? reveals that only half of the 16 figures can become the Judge. Witnesses and Judges is an encyclopedia of all possible pairs, The 16 Radical Shields examines unique shields where no figure repeats, and Planetary Geomancy and Lunar Geomancy offer deterministic methods for obtaining a shield from astrological data. Counting Points teaches meta-analysis of the shield, Questions About Time and Finances applies geomancy to business analytics, Dark Secrets of Raml delves into sorcery and the evil eye, Geomancy and Text questions attempts to translate text into figures, and Geomancy and Vibe Coding concludes with Python scripts and AI automation. This issue is for advanced practitioners, for mathematicians and structuralists, and for anyone who wants to see geomancy as a rigorous, multidimensional science rather than a simple oracle. The seventh issue is a passionate manifesto of a return to the origins of cartomancy with playing cards, a deep, critical, and practical investigation that contrasts folk tradition with occult systems. It opens with Traditional and Occult Cartomancy, explaining why folk tradition is a living language grounded in simple actions while occult tradition comprises complex systems using astrology and philosophy. Occult Meanings of the Numbered Cards reveals the Golden Dawn system, linking each numbered card to a decan and a planet, and then detailed chapters follow on CLUBS, HEARTS, SPADES, and DIAMONDS, each card given both occult and traditional meanings—from the 2 of Clubs as "Mars in Aries" and the "Lord of Dominion" to the 10 of Spades as "Sun in Gemini" and the "Lord of Ruin." Aces are treated as the quintessence of the suits, Persons as the main actors, and Jacks as endeavours or actions rather than people. The Duality of Persons and 12 Persons - 24 Portraits - 24 Sacred Letters correlate the court cards with the 24 letters of the Greek alphabet, turning the spread into a metaphorical rebus. The Art of Spreads, Rows and Paths, and Crosses teach that the spread is more important than individual meanings, with the Gypsy Cross as the heart of the folk tradition. Tarot Never Predicted, and Here It Is Again is a sharp critique of modern Tarot, exposing its loss of predictive power and its transformation into psychoanalysis, while Directions of Cartomancy, Why 36 Cards?, Renewal of Traditional Cartomancy, and 54 Cards as 36 offer historical and practical solutions. Modern Cartomancy diagnoses the current state of cartomancy in the Internet era, The Maternal Deck speaks of the value of a single inherited deck, and practical breakdowns follow: A Cross on the King of Clubs, 12 Houses for the Queen of Clubs, A Spread for the King of Diamonds, A Spread for Two Persons, and Simple Divinations for Beginners. Found a Card warns about stray cards as results of magical rituals, and The Attractor of Playing Cards and the Mystery of Cartomancy concludes with a call to return to playing cards as an independent, powerful, and hermetic tool. This issue is for cartomancers who want to break free from Tarot orthodoxy, for lovers of traditional folk divination, and for anyone who wants to learn a rigorous, no-nonsense system of reading cards. The eighth issue presents a unique perspective of a cartomancer on the game of poker, examining it not as a game of chance but as a profound occult phenomenon. Poker on a Mystical Level opens the door to this world, showing that the same processes occur at the poker table as at the cartomancer's table, where money becomes chips, chance becomes casting lots, and the game becomes a ritual. At the Table - The Space of Sacred Ritual draws a parallel between the poker table and an altar, with every action ritualised from dealing to moving chips. The Structure of Poker Through the Eyes of a Cartomancer analyses hands, flop, turn, and river as stages in the manifestation of fate, and poker combinations as a hierarchy reflecting the Tetractys. The Life Cycle of a Player and Player Types describes the path from novice to professional, with psychological types like "fish," "nit," "maniac," and "shark." Tilt and Inner Alchemy is the centrepiece, describing seven types of tilt—Running Bad, Injustice, Hate Losing, Mistake, Entitlement, Revenge, Desperation—and Monkey Tilt, Winner's Tilt, and Fatigue Tilt, showing that poker is a game against oneself and a practical alchemy of the soul. Downstreaks, variance, and upswings are explained with mathematical clarity, and the chapter becomes a metaphor for life itself, a trial of the spirit and inner transformation. Alchemy of Playing Cards projects the Tetractys and Hermetic principles (Salt, Mercury, Sulphur) onto the deck, and Two Cards, Three Cards, Four Cards, and Five Cards analyse the starting hand, the flop, the turn, and the river as stages of a ritual. Card Memetics and Card Mnemonics explore superstitions, hand names, and memory techniques, while Gambledore tells the story of Vladimir Korzinin, the 69-year-old "Good Santa" who won millions with a smile and love, and Phil Ivey and the Philosopher's Stone examines the legendary case of using a microscopic defect on card backs as "social engineering." Hermetic Poker concludes by viewing poker as a Hermetic system, a negotiation with the future and a generator of almost infinite states. This issue is for poker players who want to understand the deeper psychological and esoteric dimensions of the game, for occultists interested in the alchemy of risk and self-control, and for anyone who wants to see how the card table becomes a mirror of the soul. The ninth issue is a deep investigation into "hacking reality" through mantica, a philosophical and practical immersion into the ideas of dream hackers, the Medici solitaire, geomancy, and the holographic model of the world. Dream Hackers - Cybergnostics of the 20th Century is a fascinating journey into Russian internet folklore of the 1990s, where lucid dreaming blended with computer metaphors, Castaneda, and Gnosticism, and the group "Dream Hackers" (HackerOS) viewed reality as an operating system and the dream as a console for accessing its source code. The Solitaire That Changes Reality introduces the Medici Solitaire (or Mary Stuart), not as a game but as a tool for generating scenarios of events, where cards show a sequence of actions to be performed in order to alter reality—a "trace" or chain of events. The chapter explains how the solitaire collapses, how active cards, crossroads, small and large chains, and spirals are read, and how the convergence of the solitaire is almost statistically impossible, shifting the focus from winning to the event route. The mathematics of attractors, state graphs, and the space of 52! deck states is explored, and the HackerOS mythology of the "Network" or "System" and its administrators—agents or inorganics—is presented, along with the concept of resistance and counteraction when one deviates from habitual probabilistic routes. Peculiarities of Interpretation and Analysis of the Solitaire teaches reading from the top and bottom up, Semantics of Card Symbolism transforms meanings from mantic to operational, and Decomposition of the Methodology for Hacking Reality breaks the system into five modules: randomiser, rule of convolution, interpretation, syntax of actions, and execution. Architecture of the Ritual Metasystem and Geomancy bridges the solitaire and geomancy, Card-Based or Geomantic Generation of Traces compares the two methods, and Networks and Clusters of the Holographic World of Reality proposes a model of reality as a holographic network where every object, person, or place is a node within nested clusters. Typology of Places applies the 12 houses to classify spaces, Typology of Cyclical Attractors of Consciousness Distortion describes 12 types of inner parasites, and Description of the System and Practice concludes that practice cannot be universal and must be individual. This issue is for those who want to actively change their reality, for practitioners of chaos magic and cybergnosticism, and for anyone fascinated by the intersection of dream hacking, card solitaire, and the holographic model of the universe. The tenth issue is focused on astragalomancy, the art of divination by dice, a deep and multifaceted investigation connecting ancient traditions, mathematics, Hermeticism, and modern philosophy. A History of Divination by Bones journeys from primitive shamans to plastic cubes, through ancient Rome, Tibet, and China, linking bone divination to the Rorschach test and pareidolia, and noting that Cicero mocked it while Jung saw synchronicity in it. Tibetan Astragalomancy is the deepest and most philosophically developed system, the practice of "Mo" associated with Manjushri, with six sacred syllables—A, RA, PA, TSA, NA, DHI—inscribed on the faces of the dice, related to chakras, elements, directions, and organs. Examples of Reading Three Dice is a practical masterclass, and The Sho-Mo Lines shows that Tibetan astragalomancy is a family of methods linked to different deities and lineages, such as Dorje Shugden, Tara-Mo, and Bön shamanic systems. Ancient Astragalomancy covers the Greco-Roman branch with animal bones and throws like the "throw of Venus" and the "dog's throw," and General Rules of Astragalomancy gives practical recommendations on how many dice to use, favourable lunar days, preparation, and what to do if a die falls to the floor. Hermetic Astragalomancy proposes a unique system based on planetary symbolism and John Dee's Hieroglyphic Monad, with opposite faces corresponding to axes like Sun-Moon, Mars-Venus, and Jupiter-Saturn. Chess Archetypes and Dice correlates the faces of a die with chess pieces, Symbols on Broome Bridge tells the story of William Rowan Hamilton and the discovery of quaternions, and The Philosophy of Quaternions translates the mathematics into metaphysics, with the scalar part as the initial state and the three imaginary units as discrimination, correlation, and transformation. Quaternionic Astragalomancy applies this to divination, and Mantic Faces is a practical reference guide to the meanings of each face from 1 to 6, with 1 as a swift "yes," 2 as conflict, 3 as help, 4 as a halt, 5 as emotional swings, and 6 as cyclical fulfilment. The chapter includes a full method for using a single die in dialogue, asking binary questions with a time horizon, and interpreting the answers as prescriptions for action, speed, and obstacle type. The Creation of Fate from the Field of Emptiness concludes with a philosophical meditation on quantum mechanics, the collapse of the wave function, shunyata, and the idea that the throw of the dice is not a prediction of the hidden but a creation of reality from the field of possibilities, and that astragalomancy in the age of digital noise is a practice of mindfulness and a way to reclaim sovereignty over attention. This issue is for lovers of dice divination, for mathematicians and philosophers interested in quaternions and quantum theory, and for anyone who wants a simple, powerful, and deeply philosophical tool for everyday guidance and self-knowledge.]

Author

[Anton Gornakov is the author of Tesseranomicon, a researcher of mantic systems, an artist, and a technical specialist. His path to the project was not a direct one — he went through the game industry, the study of neural networks, psychology, and occult practices, and all of this eventually came together into a single system. From technical artist to AI researcher Anton began his career in the game industry, where he worked his way from 3D artist and animator to technical artist. He worked with programming and writing shaders, mastering Unity, Houdini, Blender, and other tools for creating visual effects and rendering. Later his interest shifted to neural networks — in 2011 he began studying their structure and principles of operation. In parallel, he became fascinated by neurology, psychology, psychiatry, hypnosis, and NLP. With the emergence of large language models, Anton was one of the first to use them in his work — for writing code, generating content, and automating tasks. He discovered the strengths and weaknesses of LLMs, learned to work with context roles and iterative repetition. This experience became the foundation of the Tesseranomicon architecture. Artist and author Anton is a practising artist. His works include illustrations on Russian mythology, graphics, concept art, and characters for games. He creates illustrations by hand, without digital graphics, which gives them a living texture. His author's Tarot deck, "The Shadow of the Marseille Tarot", was published by the Ves publishing house in 2026. The deck is made in a monochrome palette with an emphasis on symbols and geometry — an approach that makes working with it intuitive and meditative. Researcher of mantic systems Geomancy and cartomancy became for Anton not just practices but systems with their own internal structure. He studied their mathematical basis — combinatorics, the rules for constructing figures, the logic of interpretation. The result was ten almanacs of Tesseranomicon, in which he examines mantic systems as structures, extracts the computational core from them, and shows how these systems describe the world. Why Tesseranomicon The project grew out of a personal investigation. Anton wrote texts for himself, trying to understand the mechanics of divinatory systems — why exactly this figure means exactly this, and not something else. When the texts became too many for one book, he began publishing almanacs. When he realized that many methods could be turned into calculations, he built a computational core. Tesseranomicon is an attempt to unite the strict mathematics of mantic systems with the flexibility of language, which can interpret these calculations. What matters Anton does not position himself as a guru or a teacher. He is a researcher who has found in mantic systems a structure worthy of study, and has created a tool that allows others to see this structure. His work lies at the intersection of mathematics, philosophy, occultism, and technology. This is not popular esotericism but a narrow, deep investigation which, as he himself says, "structures a worldview and gives new methods for building strategies".]

Enter the project

The interactive version of Tesseranomicon (with books, tests, and services) is available at www.tesseranomicon.online.

[«Interactive profile test», «Almanacs», «Chat».] www.tesseranomicon.online/chat.html. www.tesseranomicon.online/almanacs.html. www.tesseranomicon.online/psytyper.html.